Descend together
Dungeon seed, floors, monsters and player movement are kept in step across the party.
Shattered Pixel Dungeon was lonely. So we put another adventurer in it.
Multi Shattered is an experimental co-op fork of Shattered Pixel Dungeon. You and your party see the same floor, fight the same mobs and head downstairs together.
The host keeps the world honest while a relay handles the connection. That means a friend can join with a short room code without anyone digging through router settings.
This is a hands-on beta. Runs can be brilliant, messy or both. If you find something odd, tell us exactly what happened — that is how this gets better.
Dungeon seed, floors, monsters and player movement are kept in step across the party.
The host resolves enemies and damage, keeping a laggy connection from quietly creating two different games.
Host a room, send the code to a friend and get back to the dungeon. The public relay does the awkward part.
The current relay caps rooms at four players. Enough help to survive; enough chaos to make positioning matter.
If a connection drops, the client makes three automatic attempts to find the room again.
Multiplayer uses its own save slot, separate from ordinary Shattered Pixel Dungeon progress.
Everyone should install the same Multi Shattered build before starting. One person hosts; everyone else joins using the room code shown in-game.
Download the APK on each Android device. Open it from Downloads and allow installation from your browser or file manager if Android asks.
Open the game, enter the multiplayer menu and choose Host Game. Leave the server field at its supplied default unless you are running your own relay.
The host receives a short code. Send it to the other players exactly as shown. The alphabet skips characters that are easily confused.
Other players choose Join Game, enter the code and connect. Once everybody appears, the host starts the run.
The Android beta includes room-code multiplayer, floor and mob syncing, reconnect attempts, dedicated multiplayer saves, armour display syncing and a four-player room limit.
The short answers before you spend a potion on the wrong problem.
Share room codes, compare runs and help us pin down multiplayer bugs.